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October 10th, 2009, 07:40 PM
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My online generators
Perhaps not as fancy as some, but hopefully still useful:
Random subsector generator: http://axiscity.hexamon.net/users/is...ler/subsector/
Random world map generator: http://axiscity.hexamon.net/users/is...aveller/world/
All fields on the subsector generator are optional; you can just click "Generate" to get a map. It uses the method in Book 3: Worlds and Adventures, and the random name generator from Elite.
The world map generator doesn't have any options yet; eventually (hopefully) it will take UPP info as input and make a map based on those parameters.
Last edited by isomage; October 20th, 2009 at 06:08 PM..
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October 10th, 2009, 07:54 PM
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pretty slick. Nicely done.
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October 10th, 2009, 09:11 PM
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SWEET! I like the cave generator too, very cool. I will be visiting often. 
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October 12th, 2009, 02:04 AM
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The world generator is a godsend! I'm even now running off a dozen or so for future use!
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October 12th, 2009, 04:34 AM
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Very nice indeed! The wilderness and cave generators are extremely useful!
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October 12th, 2009, 08:49 AM
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Marquis
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Oooh, very slick! And I agree with the rest - the cave mapper is neat. And Form 8 is beautiful.
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October 13th, 2009, 10:41 AM
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Quote:
Originally Posted by isomage
Perhaps not as fancy as some, but hopefully still useful:
Random subsector generator: http://axiscity.hexamon.net/users/is...ler/subsector/
Random world map generator: http://axiscity.hexamon.net/users/is...aveller/world/
All fields on the subsector generator are optional; you can just click "Generate" to get a map. It uses the method in Book 3: Worlds and Adventures, and the random name generator from Elite.
The world map generator doesn't have any options yet; eventually (hopefully) it will take UPP info as input and make a map based on those parameters.
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Very interesting(and now part of my bookmarks file)
I like the cave, wilderness and world map generators very much.
The random person generator was not at all what I expected but is very intriguing(and a nice use of the Rider-Waite deck). It almost looks like a way to give characters a "destiny". An intriguing idea that.
Marc
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October 13th, 2009, 11:29 AM
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Very cool indeed. Has someone designed one of these for buildings? As I need something more angular eg. more dungeon-like
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October 15th, 2009, 09:19 AM
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Thanks for the comments; I'm glad you guys like the generators.
Quote:
Originally Posted by kafka47
Very cool indeed. Has someone designed one of these for buildings? As I need something more angular eg. more dungeon-like
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I've played around a little with random dungeons, but haven't had enough success yet to warrant putting a generator online. There are a couple of images here, though: http://axiscity.hexamon.net/users/isomage/maps/
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October 15th, 2009, 11:05 PM
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I just added a new feature to the subsector generator: it can now optionally plot communication routes -- just lines drawn between a world and some random nearest neighbors. The results aren't always entirely sensible, but I think it looks pretty cool
Update:
I've made the route-finder aware of starport types. Instead of randomly connecting neighbors it now works by having any world with a sufficiently advanced starport (C-type or better) form a connection to the nearest world with an equal or better starport. So it looks like you get networks of good starports acting as hubs for local lesser-type ports, which seems pretty reasonable.
Last edited by isomage; October 16th, 2009 at 09:27 AM..
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