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Old July 9th, 2019, 10:10 PM
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Originally Posted by AsenRG View Post
Depends on the setting...and in some settings, on the region!

High Passage: You get your own room on the ship. It might be the Captain's on a smaller ship*, probably won't be on a bigger one. You're allowed a body servant in there, max two**, but there's probably no space for more.
Mid Passage: You get a bed in the common area.
Low Passage: You get a bed in the common area and work the dirty jobs on the ship, probably*** as a deckhand.

*Yes, some captains are likely to part with their own accommodations for money.
**In some regions, that's highly advisable for the female part of a mixed-genders party.
***Might be a job as a deckhand and diver on a bigger ship that hunts for pearls...if you have the Endurance, Athletics (endurance) and are willing. On the plus side, you might actually earn some money - take it as winning the Low Passage lottery - but then there's a chance (throw 4-) of a Shark Encounter, too!
Excellent ideas responding to my facetious post. Thanks! For some reason I just was not thinking water-based ships...
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Old July 11th, 2019, 06:04 PM
AsenRG AsenRG is offline
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Originally Posted by coliver988 View Post
Excellent ideas responding to my facetious post. Thanks! For some reason I just was not thinking water-based ships...
You're welcome!

Also, water-based or air ships, makes little difference, actually. It has been said that Traveller implements the model of Napoleonic times/era of piracy. So it stands to reason that you should be able to implement those back to Traveller, too!

And well, you could adapt that to a coach, too. Just, instead of being a deckhand, you're a stablehand, dealing with horses (possibly ill-mannered ones).
Make sure to pump up your Endurance, you need to walk besides them, and then to give them an walk, and a rub, and then food, so they could be ridden again soon...maybe even tomorrow!

Of course, this might still be better than a working passage on a galley...
But then the galley is likely to at least be faster.

And yeah, I've been using the above options for a while now. Makes my players really happy!
"Still, it is ultimately the ability of the individuals
involved to play the role (by adopting the appropriate patterns of thought) that will determine the success or failure of the game
in portraying the Solomani as a race that is simultaneously human physically, but quite alien mentally and emotionally."
- Alien Module 6: Solomani (Introduction).
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Old November 3rd, 2019, 05:29 PM
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Originally Posted by Jame View Post
I made a number of careers for MgT; if you'd like to look at them I could send 'em to you (and if you decide to use them we could discuss details).

I helped Golan with his bestiary, and would love to see more fantasy Traveller stuff done.

(passing through the system on my extremely irregular cometary orbit)

Might want to also look at

Its more "What would D&D be like if traveller was the first RPG.
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