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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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Old September 20th, 2017, 10:57 AM
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ShawnDriscoll ShawnDriscoll is offline
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Default Software driven

Are your players asking if there is an app for that?

It may happen when players are told they'll be generating their character(s) in time for the next game session. Or it may happen when players are looking at the starship construction rules.

Since Traveller lends itself to making a computer do some of the work, which app(s) and/or device(s) do you make use of? Either bought from an app store or programmed yourself.

Or do you not involve yourself with software in anyway other than emailing and/or Spacebooking when it comes to Traveller gaming?
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Old September 20th, 2017, 01:30 PM
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wrote my own lbb6 system generator in quick basic
http://www.travellerrpg.com/CotI/Dis...ad.php?t=35183

for ships I just use a spreadsheet. most people that work on traveller ships have their own rulesets and presumptions and process/display preferences so there's little interest in anyone else's tools for that.

same thing for chargen.

what works ok for characters is to give the players a choice between several partials - characters which are mostly done but which the players can customize a bit to suit themselves. for example:

marine
888887, age 34, 4 terms
acr 2, vacc suit 2, forward observer 2
leader 1, unit tactics 1
grav vehicle 1

add three stat points where you like, add two skill levels where you like, designate two skills as formally trained
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Old September 20th, 2017, 01:53 PM
ffilz ffilz is offline
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I've been making use of the Classic Traveller Character Generator:

https://devilghost.com/software/travellercharacter/

to the point that I got involved in fixing bugs and adding features to it, and now I have this page that documents the new options I've added, and points to my latest and greatest version (which has a few things not pushed to devilghost yet):

http://www.mindspring.com/~ffilz/Gam...character.html

I also wrote a Book 3 world generation program that spits out SEC format that I then use sec2pdf to produce my game maps. I've made a few minor changes to sec2pdf to suit my needs.
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Old September 21st, 2017, 09:41 AM
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I use a lot of software for various Traveller things, have written (and lost over the years) several programs. My players (all two of them in the now sadly defunct game) were truly old school and we were all pen and paper at the table. I did have most of the stuff written up and used a tablet to access various files.

Currently what I use:
  • RPG Suite - generates Mongoose 2e characters. Used for generating NPCs.
    GIMP - used for various map editing utilities
    Heaven and Earth - generate world stats I'm too lazy to do
    RPG City - a fractal city generator I've used a bit. but lends itself to fantasy more than SF
    Google draw - a surprisingly competent drawing program
    MS Publisher - when I want to get a fancier world survey
    TravellerMap - cannot say enough about that site!
    Traveller Wiki - just because
    OneNote - one attempt to organize the campaign. not particularly successful
    Trello - an on-line Kaban-style organizing tool (essentially a bunch of cards, so I had columns for characters, worlds, NPCs, etc). again, not to successful but there is promise and it is free

And I am making slow progress on a UWP ship tracking program, rehashing something I did a decade ago but decided to try & rewrite for the Windows store.

And in the RPG group I get to go to in the summer, there are no applications or anything other than looking up PDFs.

I'm of a split mind about applications, particularly at the actual gaming table. I like rolling dice and having actual paper, and people get distracted all too easily with phones and tablets. While there is some good potential (secret conversations can indeed be secret; fog of war for digital maps is actually practical) the downsides I think outweigh the good.
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