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Space Badger's Reaver's Deep SpaceBadger's SBRD game

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  #31  
Old August 22nd, 2014, 08:32 PM
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Lora is loading up her clothes and gear into several duffle bags. "I assume there is a reason why you have not already questioned suspects overtly so an inside approach seems best. I believe a cover story is now in place. I am a retiree who has been insulted by the Waystation Commandant and whose ship is confiscated and who now has no income. Certainly I am disaffected and need income yes? Though there may be problems with this as I am a baronette and have a pension and I have updated my files here. Perhaps the pension can be confiscated temporarily as well.

"As for the Commandant very likely there is a good reason why you have lost two personnel. Perhaps it would be best to keep her as uninformed or even as misinformed as possible. And she mentioned that you suspect your own office is infiltrated? Are you yourself secure?

"And of course I will review any files you have."
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Old August 23rd, 2014, 01:06 AM
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James grimaces. "As for following up leads and interviewing suspects or sources, my office is currently short on manpower to even secure this base, much less go out beyond extrality to question locals. I wouldn't say that I actually suspect penetration of my office; that is simply one theory that I brought up for how my two undercover agents may have been discovered, and the Commandant seems to have seized on that as the explanation."

"If you want to try the independent approach as a disaffected Scout with a grudge against the Commandant, the IISS, and by extension the Third Imperium, I can supply you some names and places to fish for contacts; actually all of that is in the files that I will supply you, so you can choose for yourself which seem the best approach for you."

"We need to establish at least three means of secure communication: a standard, a backup, and an emergency call for help. If our standard communication won't allow transfer of data, then we will also need some form of data drop, working both ways in case you want to get something to us, or need something from us, or I have something I want you to see."

"Ah, let's see... If you need weapons, I can help; if you don't want to have them on you in case of search, we can establish a cache somewhere. Same for some helpful investigative tools. You may want to have those cached or have us hold onto them until you have gotten into position and gained some trust, again in case of search."

"Umm, what else... Oh yes, the Commandant mentioned that your ship comms were not equipped with biometric scanning. That capability is extremely common here, in fact is used for identity verification for almost everything from entering a rented apartment to using a local cash card to buy food. If your personal comm lacks this capability, you'll want to buy a local one. I don't have a unit ready, but whenever you are ready to receive some equipment, I can supply a comm that you can substitute into your store-bought shell that will have some extra devices built in."

"Any other preparations you can think of? If you need money, we can supply a cash card under the guise of balancing books on the surrender of your ship; you can either use that directly, or deposit the balance into a local bank and get one of their cards, with no Imperial connections."
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  #33  
Old August 23rd, 2014, 07:54 PM
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She smiles. "Well at the time the disaffected approach seemed - and seems - the most promising. I must admit it turned out less rough than it might have."

"Book balancing seems good. I will try the sever-all-connections approach first and obtain a local account and a local bio-ID. I will obtain any issued equipment later, it is better to be clean as long as possible. As for weapons what is the standard here? I prefer the ISS-issued revolver if I am to carry anything." She waves a pistol over her carry as if to ask if she should pack it or leave it out. The holster is new but James can tell the gun is fairly old though well cared for. She also points out a lever-action rifle standing in a rack.

"Then I am waiting for you to provide comms and files. Yes? And perhaps recommendations. You mentioned needing a ship. I am fully qualified as a boat pilot if that method of transport is used here so I could find work in that regard."
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Old August 23rd, 2014, 10:28 PM
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"Nothing wrong with the old standards, but you may find some difficulty obtaining ammunition here. Slugthrowers here are more commonly gauss weapons, or "snub" weapons for shipboard or delicate facilities. Energy weapons are commonly lasers or stunners; heavier weapons are mostly seen in use by Imperial military and some of the heavier-armed mercenary units. A variety of grenades are available, from combat models to less-lethal police/security types."

"Do you have the latest model IISS shipsuit/uniform? Besides its utility as an emergency or temporary vaccsuit, it also serves as decent armor and is comfortable enough to wear all the time. I leave it up to you whether someone with your supposed attitude toward the service would wear it, but I can attest that it is just so drammed useful that most ex-Scouts still wear theirs, in varying degrees of cleanliness, some with service patches and others more customized according to personal taste. We can issue you one and age it a bit so it doesn't look brand new; I'd really recommend that."

"As for a ship - do you think you'll need one starting out? We could help locate an old shuttle or ship's boat - what do you think?"

"As for the files... can your comm take a direct "bump" transfer? No? I really, really, strongly recommend that you get a higher tech comm that includes hand computer functions; they are quite common here, ubiquitous even, and will be necessary for many transactions you'll encounter every day. If you don't want a new one from us, they are pretty cheap in most shops off-base, either here in the port or outside in the world. Ah, what TL is your current comm or hand computer? I'll need to figure out what transfer media will work for you."

[OOC: Would a current Library Data on Efate be helpful, or are you pretty familiar with the system status before the war? Did you look at the Landgrab data I linked earlier?]
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Old August 25th, 2014, 02:30 PM
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She blinks. "Grenades? These are in use here? Well I am more likely to blow up myself than anyone else so no. I will retain my firearms but also will take whatever weapons you suggest that are common here. Perhaps a universally rechargeable laser with a variable setting for use in 'delicate' areas. And yes on the worn uniform." She tosses in her revolver and four boxes of ammunition, and packs her rifle. Apparently the rifle and sidearm take the same ammo. [Is she even qualified to use a laser, or for that matter any other kind of "sidearm"? Up to you, she will take whatever James offers.]

"I would prefer a ship's boat but a shuttle will be sufficient if that is what is available. And recommend a comm link device you think best and I will purchase it. I lost the habit of carrying one and never really regained it."

[yes I glanced at the landgrab data, and will look at it more closely when I have some idea of what the approach here will be. and yes, I avoided reading the trivia section.]
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Old August 28th, 2014, 12:22 AM
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James finds a seat. "Since this is probably our most secure place to talk, short of you actually lifting off and taking us into Jump, which would waste time and surely alarm the Commandant, why don't we do a bit of planning before we unload your things?"

"Now, as to weapons, I was only offering suggestions. As I stated, grenades come in many varieties other than for 'blowing things up'; the less-lethal types commonly used by security forces include tanglers, riot glue, and a variety of gasses; since the unrest has gotten so bad and kidnappings and assaults more frequent, we find more and more private citizens using these as well. Legality varies in different parts of the world."

"Personal defense weapons are most commonly gauss-weapons or lasers, except in vacuum-tight environments where, as I noted, weapons with less penetration are preferred."

"The only place that, err, less advanced weapons such as yours are seen are in some of the rebel forces, who prefer being able to manufacture their own ammunition supply; gauss needles require precision work that is beyond the rebel manufacturing capability. They are, however, quite happy to use whatever lasers they can get, as they need only power for recharging." He looks again at Lora's weapons. "Actually, possession of those might be considered suspicious enough for a stop by security in some areas; but on the other hand, might draw attention from rebels as well."

[No, Lora's revolver and rifle would not use the same ammo, unless the rifle was specially chosen as one that uses pistol ammo, in which case treat as a carbine.]

James reaches into his belt pouch and pulls out a pair of data cards and a small short-range comm. He then takes out his own comm and slides one of the data cards in, thumbs a button that causes some holographic controls to be projected, manipulates the controls, then withdraws the datacard and hands it to Lora. "Here, this now has close to Cr10k on it, Imperial denomination but readily convertible to local, indicated as a settlement for personal expenditures in equipping this ship. That should be enough for you to buy your own locally made weapons and equipment; one thing not lacking around here since the rebellions heated up is weapon shops."

He slides the other card in, again manipulates the controls, then hands it over. "This has our files on the organizations that we thought it wise to penetrate, and the reports on progress of our two agents before contact was lost. You might wish to study these before you venture out from the extrality zone of the Starport, so as to decide on your first steps. This card also includes a file of commcodes and encryption codes that you can use to contact me; the combination of the commcode and encryption code allows us to determine if the signal is being spoofed or decrypted anywhere along the way, and we can then choose whether to allow that - if we wish to be overheard - or to maintain encryption by synchronized switching that they cannot spoof."

He hands over the comm unit. "This is a standard local model that you could purchase in any shop here; no sneaky spy or police gadgets included. As it appears that your own equipment is somewhat below this Tech Level, let me show you a few important things. First, put your hand over it like this, now let me adjust these settings" - holo controls pop up, and he twiddles his fingers rapidly through them - "there, it now recognizes your hand as authorized user. It won't accept any other users without your permission." He then quickly leads Lora through giving the comm a voice sample and getting her other hand recognized, and calling up the unit's Interface Assistant.

"I recommend you take some time with your Interface Assistant getting to know what all this comm unit can do. It includes most of the functions that a hand computer would perform at earlier Tech Levels, and can also serve as a terminal to access computer networks for which you are authorized. You can also choose different voices, avatars, and personalities for the IA, but it can guide you through all of that later. As I said, I'd eventually like to supply you with a special comm that conceals some advanced functions, but I don't have any of those handy just now. You can also buy additional tools to use with this comm, such as commdots or a jewelry piece for unobtrusive hands-free usage."

"So, let's see, what else..." He manipulates his own comm, then says, "There, I've assigned a storage locker for you over in the civilian portion of the Starport. You can use that to store any of this gear that you don't want to carry around with you, and by the time you get to it I'll have someone leave off a TL-14 shipsuit in your size, in the locker. You can also turn in the floater there; we have an arrangement with the Starport folks for exchanging those."

"There, that should have you set... Any further questions now? If not, I'd advise you secure lodgings, review those files, and then comm me with any questions or requests."

[If there are no further questions, he will assist Lora with loading her personal belongings onto a cargo floater, then will make a show of locking up the ship and changing the access codes, then escorting Lora to the exit from the Scout Waystation into the civilian portion of the Starport.]
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