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  #11  
Old April 24th, 2012, 10:49 AM
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I was modifying the Jameson merchant example.

--AF

Edit: Sorry I thought I lost or didn't post this.

Last edited by ArcaneFlash; April 24th, 2012 at 10:59 AM..
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Old April 24th, 2012, 10:58 AM
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I was using the merchant captain as an example.

I concede your point about Alternative development. However I prefer to pick my skills.
I would prefer that there was a concrete school level system. I'm developing some houserules to do just that. I also have to add in some skills that are missing from previous ed. since I can't afford all the books at this time. I have to make do with the Core, HG, CB1 & 2, and a few other ship related books. But I might add back the doctor needs Medic-3 to have the title.
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Old April 24th, 2012, 01:17 PM
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Quote:
Originally Posted by ArcaneFlash View Post
But I might add back the doctor needs Medic-3 to have the title.
Well, in MT you needed Medical 3 to be a doctor, but there a difficult task was equivalent to a -4 to a medium task, not -2 as is in MGT, so, coupled with diferent targets (7+ for a medium task in MT and 8+ in MGT) and stat modifiers (in MT were never negative, and you had +1 at stat 5), makes it roughly equivalent for a difficult task (assuming the minimum to become a doctor (skill level 3 in MT and 2 in MGT) and EDU 5-8, 7+ in MT, 8+ in MGT; if edu 9, 7+ in both; if 10-11, 6+ and 7+ respectively, if 12, 6+ both), and in MGT its easier to pass a roll for a very difficult task, as target is only 2 higher, while in traveller (where de equivalent whould be formidable, as I see the formidable task in MGT as equivalent to the impossible one in MT) is 4 higher.

All in all, I see skills in MGT as more poserful than in MT, as they allow you to achieve earlier higher dificulty levels.

Of course, in MT you can try to reduce the task level By a full step) by making it careful, if you have time, while the equivalent in MGT will only give you a +1 DM.
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Old April 24th, 2012, 02:06 PM
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As for the possibilities to become a full doctor in your first term in MT (I'll compare to it again as is the paradigm I'm most familiar with) you had also some possibilities:

You could attain medical skills either directly, by the science cascade skill or by the Academic cascade skill.

If you joined the doctor career (to keep with your example about becoming scholar/physician), you achieved medical 1 automatically, 2 skills and spacial duty on 6+ (one skill, two if 10+). By rolling on the advanced education table, you could attain medical, science and academic, so you had 50% to attain medical skill. With 2-4 rolls, your chances to become a full doctor at 22 were also quite good, IMHO.

If you choose the scientist career, you have not your automatic medical 1, but your special duty roll is 5+ (9+ for two skills), and the advanced education table guives you 66% of possibilities to attain either Academic or Science. A good chance too, IMHO.

And even in Noble career, you had 33% of possibilities to attain either science or Academic in the advanced education table, but you had also position roll (5+, DM +1 if edu 9+) that can give you an (or two, on a 9+)additional skill(s), so your chances are not too bad, if you go for it (rolling mostly in advanced education table).

Most other careers give you at least one of the tree skills in the advanced education table, and you can expect about 3-5 rolls (with average luck) in most of them.

And in the advanced Chargen, the Imperial Navy medical branch gives you a good chance, even as enlisted, to become a full doctor in your first term, while the pre career options, if you can attain the medical scool, give you the doctor title for sure, but at 26 years.
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