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Old October 24th, 2017, 04:49 AM
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Default Animal Characteristics

How hard and fast in the animal creation chart to be taken? I am working on a bestiary using Terran animals of various types; birds, mammals, reptiles, and amphibians, were I have copyright-free illustrations to accompany the animal.

The problem is using a single die roll to dictate not just size and strength, which somewhat correlate, but also dexterity and endurance. A Size 1 Gray Squirrel will have less dexterity than a Size 4 Porcupine or Koala, and considerably less than a Size 8 Galapagos Tortoise. A Size 5 Wolverine and a Size 5 Penguin have the same dexterity. Then you have the trunk of the elephant, which can pick up a single peanut, but also become a devastating weapon of attack. A Hippos preferred method of attack is it bite, but if attacking a boat in the water, it will come under the boat and overturn it with its sheer mass, then proceed to bite the boat and its former occupants.

The Damage by Strength table for animals goes up to Strength 91+ for 10D6 damage, but the Strength of a Size 20+ 40 Metric Ton creature maxes out at 54 (9D6). Now, I do have very hard data on both Sperm and Finback Whales, somewhere around 30 to 45 tons, sinking ships of up to 60 meters or so by ramming, with the ships sinking very quickly. Sperm Whales also have a variety of attack manners, depending on the target, from ramming to biting to smashing with their flukes to literally jumping on the target.
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Old November 4th, 2017, 05:04 AM
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Honestly I use CT's system as the separate statistics system is just too cumbersome.
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Old November 4th, 2017, 04:38 PM
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Default The Animal Rules in T20 were OGLed.

You might want to take a look at them. I am adding them to my CE variant.
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Old November 4th, 2017, 04:48 PM
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Originally Posted by sfchbryan View Post
You might want to take a look at them. I am adding them to my CE variant.
Thanks for the information, but I might just go with a modified form of what CE has, or build my own. I am not sure I want to invest in a copy of T20 just to see the animal generation.
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Old November 4th, 2017, 05:47 PM
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RAW, Cepheus uses Dexterity to reflect hits as well as implied agility/manual dexterity/etc.
As such, I don't like the animal chart as much, so...

I use Alien Traits in my animals which is similar to D20 Special Ablitities. I convert back and forth creatures. I created Alien Traits related to size besides Tiny, Small, (no trait), Large and Huge to provide additional size penalties. So like the d20 names, I have Gargantuan, Colossal and Starship ( aka Epic Level Handbook Colossal+) to give +2, +3 and +4 to hit such animals.

This gives me a bit more wiggle room for Dexterity. Astro the space whale and the Rancor may be deserving a low Dex, being less agile or slow, but Ricky the Gargantuan 10-headed space hydra might be more deserving of a "norrmal level" Dexterity.
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Old November 5th, 2017, 01:37 AM
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I think that what I am going to do is simplify the various tables a bit along with modifying them, and then work up some sample encounter tables based on various Earth environments as a starter.
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Old January 16th, 2018, 12:40 PM
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Quote:
Originally Posted by timerover51 View Post
How hard and fast in the animal creation chart to be taken?
Not to be followed slavishly. Used as a randomizer for inspiration.
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Old January 17th, 2018, 04:57 PM
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Anyone have any thoughts about seeding additional worlds with Terran creatures? One factor is a lot of copyright-free artwork for them, and also for those overseas, the standard North American creatures are not that well-known to them. Besides, some of the sea creatures are a bit strange, and not all of the drawing are exactly true to life.
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