Thread: Counterstrike
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Old April 7th, 2005, 05:14 PM
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Jeffr0, while we're brainstorming, let me work off of your ideas above.

Setting the MULE concept aside for a moment, can an economic game be so organized that 'score' is implicit in the positions and potentials of the counters on the map/gameboard?

And how can one represent transport lines without becoming overwhelmed with maintenance tasks or cluttering up the map with tokens? Can they be assumed to exist between two nearby planetary systems with the required offices?

I'm asking both of those questions because I'm trying to figure out how to minimize or remove bookkeeping from the game.

I'm seeing two levels of game detail here: interplanetary and planetary/insystem. The "Land War" maps -- probably standard Traveller planet maps, eh? -- ought to be usable for the planetary/insystem level of detail.
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