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Old June 21st, 2019, 01:29 AM
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I can see why you might like this system, as I am not a complete fan of random die rolling either. I tend to use either a 3D6 and drop the lowest roll, a D6 + 6, or either of the previous and the player assigns the rolls to the characteristic that they want.

With respect to the skills idea, I like the idea of getting 1 skill point per year of service to spend as the player wants, as people over a period of years will tend to pick up miscellaneous skills simply in the course of life. They aslo may improve skill that they already have without necessarily working hard at it. I might go with maybe as an alternative choosing one skill per term, over and above any skills rolled, allowing the player to have some control over how his character is developing.

I do think that your requirement for a specific skill level for performance of certain tasks it taking it a bit too far. That may force the players into becoming too specialized for overall play. Traveller tends to favor the more generalized character, rather than the extreme specialist.
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