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Old August 13th, 2017, 11:36 PM
Carlobrand Carlobrand is offline
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MegaTrav had some interesting details, but I don't recall anything out of CT that implied any difference in temporal flow in the two settings.

Book 2 was, "making any jump takes about one week, regardless of the distance travelled." That speaks to normal space time. Fuel consumption seems to assume a week goes by in jump space. Monthly pay likewise. I can't think of anything else in CT that speaks to what's going on in jump space proper other than some nonspecific references to time spent monitoring controls, entertaining passengers or "passing the time". It was intended to be a pretty simple system, with everything in 1-week blocks, so there doesn't appear to be any fiddling under normal circumstances.

On the other hand, on a misjump you roll 1d6 to determine "the number of weeks spent in jump space before the ship re-emerges at its new location." It doesn't specifically say this time passes in the normal universe too. A strictly literal interpretation would be that you "throw one die to determine the number of weeks spent in jump space before the ship re-emerges at its new location" but "any jump takes about one week, regardless of the distance travelled," so only a week passes in the normal universe no matter how many weeks pass in jump space.
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Disclaimer
Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
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