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Old April 15th, 2005, 02:54 PM
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Flexible armour lets one point of damage through for each die it stops.

Rigid armour doesn't.

e.g. a character in cloth armour (AR6) is shot at and hit by a shotgun (so the AR is treated as AR9). The damage is 3, 3, 1, and 6.
The 1, 3, and 3 dice are removed but still cause 1 point of damage each. There are still 6 points of armour remaining so the 6 damage die is reduced to 0, but the die still counts for 1 point of damage.
Thus the character takes 4 points of damage.

The same shotgun against combat armour would have no effect at all.
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