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Old April 15th, 2005, 07:33 AM
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My home rules for weapons use both a penetration (Pen) value and a damage roll (Dam). Armour has an armour value (AV).

Penetration allows some weapons to ignore a certain amount of armour. If the AV exceeds Pen, the remaining AV is subtracted from Dam. If Pen equals or exceeds AV, Dam is normal. Pen never adds to Dam.

This is to simulate weapons which have a high penetration, but are not good at causing tissue damage. Similarly, nasty fragmenting rounds cause a lot of damage but have trouble getting through armour.

The system reduces the variables to a minimum, and involves no look-up tables, provided you have the AV and weapon stats recorded on your character (or NPC) sheet.

Sigg, what is the game effect of your flexible/rigid armour rule?
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