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Old April 22nd, 2019, 07:58 PM
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I generally let players have whatever they can imagine, but consider that a bunch of weapons are going to very difficult to get through customs on a lot of worlds (Read Roleplaying opportunities). Then couple that to the cost and availability of parts for maintenance and repair. Note advanced ammunition also falls into those categories as well.

Also note I tend to keep my games at a Knife and Pistol level of conflict, Where Shotguns and SMGs are the heavy weapons. Over the years some variation of Snub Pistols have been the most common weapons.
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