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Old May 10th, 2007, 02:12 PM
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I agree that is must be a typo. With a 10+ required for simple evasion, I would be very reluctant to apply additional –2 modifiers to the roll.

If you wanted to include both attacker and defender skill levels in the equation for more of a ‘dogfight’ feel (instead of a ‘run like heck’ feel), it would be simple to apply the skill levels from both craft (attacker and defender) for a net modifier of +/- 1 per difference between skill levels – but I would be tempted to reduce the evasion roll to 8+ and use 10+ for reversing positions (the attacker becomes the prey).
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