View Single Post
  #9  
Old April 18th, 2019, 11:09 PM
Carlobrand Carlobrand is offline
Citizen: SOC-14
 
Join Date: Feb 2012
Posts: 3,604
Gallery : 1
Visit Carlobrand's Blog
Carlobrand Respected CitizenCarlobrand Respected CitizenCarlobrand Respected CitizenCarlobrand Respected CitizenCarlobrand Respected CitizenCarlobrand Respected Citizen
Default

Quote:
Originally Posted by McPerth View Post
Quote:
Originally Posted by Flattened Sphere View Post
(1) end to the unlimited supply of missiles and sand canisters: you need to put in a magazine to hold them, and this takes up ship space
Fully agrees to here. For one battle match, the point you say about magazines taking space it's the main part of it; fro a more strategic campaign, the cost of those nukes (that I don't expect to be cheap) would be another important limiting factor, as a battle will be quite expensive, even if the ship's damages are minimal.
While we're fixing broken things, let's bring up nuclear missiles. For all the worry about unlimited supplies, they don't do much. Something that one-hit kills a tank, no matter how heavily armored, barely attracts the notice of a capital ship, or a destroyer, or even a fighter (unless they're in large batteries, in which case they do the same damage that HE missiles would). You fire off a thousand missiles, you take out one weapon - maybe, if his armor isn't so thick that he shrugs it off. Cost-benefit analysis doesn't look good there, and not very realistic considering even the baby ones are delivering gamma energy equivalent to 6 tons of TNT to the point of impact. It's a bit of a logic fail when a 10-dTon tank is destroyed on impact by a single missile while a similarly armored 10 dTon fighter walks away with maybe a damaged turret - and maybe not that.

Some of that could be addressed with one of the fixes to the armor rules we discussed earlier, but it's still pretty obvious the nuke is anemic. They wanted to nerf it down enough that it wouldn't outclass dreadnoughts, but I think they took that a bit farther than needed.
__________________
Disclaimer
Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
Reply With Quote