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Old April 18th, 2019, 02:12 PM
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Originally Posted by whartung View Post
I guess I just have to fundamentally disagree with this.

I don't consider a spinal weapon to be a big hose that's slowly ablating the target ship over time. It's not a shotgun using birdshot against a bear. It's using a slug against a duck. It's the 16" gun off the New Jersey hitting a Destroyer. You're the bug, I'm the hammer. You can skitter about as fast as you like, and I will continue to come down on you. Eventually, I will hit you.
I fully agree with you, tough the example I give (as told in other threads) about it as comparison is another:

to me, the Spinals are like the rams in Ironclads age: a potentially decisive weapon (usually one hit one kill), but difficult to use and dangerous to try to bring to bear while the less devastating (per hit) but more numerous artillery (secondaries, mostly missiles, in this casae) are still active.

Originally Posted by whartung View Post
A nuclear weapon is a fast expanding ball of nasty energy. A meson blast is a pre-expanded ball of nasty energy.

Most attacks are a ball (or lance, in the case of a laser) of energy that detonates with expanding force, crushing and tearing through things, but consuming energy as it goes. That's not what a meson attack is. A meson attack is the closest that Traveller has to a Star Trek transporter beaming down in to solid rock. One moment, there are no particles. The next they're all intermixed. It's a trillion tiny explosions within a sphere (a rather large sphere in large meson gun case).

As it says in Striker. "Everything within the radius is destroyed." If a ship is penetrated with a meson gun, the mesons are interacting with the armor, with the air, with the water, with the fuel, with the people, consoles, wires, pipes, tubes, fried chicken, potatoes and gravy. All of it, at the same time. The armor is on fire, the air is on fire, you are on fire, your skin, your hair, your heart, your brain, all of you.

Big Mesons crit more against smaller ships because the meson radius is bigger, thus destroying more of the ship in one gulp.

Since you're trying to make mesons less effective it's ok to let the screen let some slip through. I wouldn't want them near me at all, personally, which is why I'm content on the screens stopping them wholesale.
While this is quite true in atmosphere, where the expanding air in the fireball and shock wave may be devastating, I guess those firballs will be less in vacuum. The shock produced by an explosión is dependant on the density of the médium (that's why torpedoes are quite more dangerous than artillery), and if the médium is vacuum only the direct exposition (and radiation) will affect your ship.

Of course, in the case of mesons, where the explosión is inside the ship, the own ship's atmosphere makes them so devastating, but i na sameller ship, if the "explosión sphere" is largr than the ship, only the part inside it is really relevant (expet, maybe, for radiation effects).

Originally Posted by mike wightman View Post
My principle dislike is the need for statistical resolution for battles - I much prefer the idea of only one roll to hit and one roll to penetrate per weapon system rather than for every single battery bearing.
Fully agreed in your dislike for statistical resolution. That's why I like the MgT:HG (at least in 1E, I have not seen MgT2E:HG) barrage rules for the secondaries (though spinals on it are less devastating).

This does not mean I believe it to be a flawless system, as my long discussions in MgT forum clearly show...

Originally Posted by Flattened Sphere View Post
(1) end to the unlimited supply of missiles and sand canisters: you need to put in a magazine to hold them, and this takes up ship space.
Fully agrees to here. For one battle match, the point you say about magazines taking space it's the main part of it; fro a more strategic campaign, the cost of those nukes (that I don't expect to be cheap) would be another important limiting factor, as a battle will be quite expensive, even if the ship's damages are minimal.
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