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Old June 20th, 2018, 10:23 AM
kilemall kilemall is offline
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Quote:
Originally Posted by Blue Ghost View Post
Well, maybe part of the attraction then was ironing out the rules in actual play as opposed to playing them as written.

Stuff like ESG-Web interaction, or what could break the PPD's lock, or arguing over why photons are underpowered and overpowered...at times it felt like the debates attracted players than the game.

Big part of the attraction of any paper game is we can decide on modifications on the fly without having to have a preprogrammed setting or modkit. It becomes our game.


In the case of Supremacy, I actually got one of my house rules coded into two versions now of an online iteration, which was cool, but of course didn't need to do that in a face to face game.
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