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Old March 18th, 2012, 06:27 AM
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McPerth McPerth is offline
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I can agree that with good computers most of the weapon firing in starships would be mainly by computer work, but that would make Gunnery skill nearly useless, and, frankly, as skills are the greatest asset characters have, I hate useless skills. In this sense, you could as well put an untrained guy to work your turret in your free trader, and he will do as good as one with turret gunnery skill 1 (I guess he wouldn't use its skill -4 instead of the computer modifier).

Even so, if you pitch your untrained gunner (so -4, or raising difficult level by one grade), with a single missile turret (factor 2) in a computer 6 equiped ship against a ship equiped with a repulsor 6 equiped ship, it would be worth to use your -4 skill instead of the -8 DM in the table, as rules are written. I guess we all agree this is not the spirit of the rules...

I guess Aramis has resumed all this in another thread about other aspects of MT starship combat:

Originally Posted by aramis View Post
Love the game, hate the editing.
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