Quote:
Originally Posted by jaz0nj4ckal
Can you offer any recommendation to use the GURP system, but scale back the detailness of it? I like the idea of the system, but a little too detailed for me and my group.
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- Ignore the advanced/tactical combat chapters, don't even open this section of the rules. If you want to play detail lite, then you really don't need anything more than the GURPS Lite book.
- For cinematic style, fast play, all non-consequential NPCs automatically fail defense, consciousness and death rolls.
- Ignore the detailed range modifiers and use the range band rules.
Short (-3), Medium (-7), Long (-11), and Extreme (-15).
- Ignore hit locations (however they can be fun...Boom! Headshot!)