View Single Post
  #6  
Old September 11th, 2011, 09:04 PM
BytePro BytePro is offline
Citizen: SOC-14
 
Join Date: Jan 2009
Posts: 1,711
Gallery : 0
BytePro Citizen
Default

I was referring to the original CT table - which had no DMs related to skills or actions.

Your suggestion is less random, but using the table with Effect as DM seems redundant and, worse, could counter the task roll -> ex: -2 Effect would be a normal failure, yet one could still roll a 12 and the result would then be Responsive?

As you stated, the terms have to be twisted to fit a situation as well - where 'violence' is replaced by a negative non-violent reaction.

I can see a table of potential negative/positive reactions being handy for some, but, as presented, this is a bit too limited, random, and subverting of task checks, IMHO. Perhaps I'm missing how this is applied?
Reply With Quote