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Old February 3rd, 2014, 12:13 AM
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Sorry, one more question. I've made several Space: 1889 characters over the past couple weeks, but still have never played any of them yet.

What sort of skill levels should I be aiming for? Is a 3 or 4 reasonable for something the character is supposed to be good at doing, or does it need to be higher? I've found it somewhat difficult to make a well-rounded character with more than one skill at 5+; skills at 3 or 4 are much easier to allocate.
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GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

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