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Old August 9th, 2020, 12:33 AM
Carlobrand Carlobrand is offline
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Quote:
Originally Posted by Madmax View Post
That is certainly true when you are dealing with sales taking place at or near the manufacturing location.
However, if the point of sale is a significant distance from the manufacturing point, then the price is dominated by supply and demand considerations instead of cost to manufacture. ...
The more the item costs per unit volume, the less the significance of shipping costs in the equation. At a thousand credits per dTon per parsec, something with a base cost of 1 or 2 million credits per dTon can go quite a long way before the shipping costs reach more than a percent or so of the item cost. Whether you're talking about a multi-million credit power plant or a 4-dTon crate of 100-credit 1-liter Ultra-Gameboys from Rhylanor, shipping costs are not really all that significant at the far end of the market over distances within a sector. The real factor at that point is how much can a given world turn out, how much of that is going to be consumed locally before the export market gets its chance at them, and does a given import planet have a big enough population for anyone to bother serving that market. The four TL15 worlds account for 44% of the Imperial Marches GWP but only 14% of the Imperial Marches population, which implies a manufacturing base well able to serve the distant markets for high-value exports. Loop in the TL13-14 worlds and they account for 64% of GWP but 28.5% of pop.

As GURPS sees things, interstellar trade is only a tiny fraction of these megaworlds' GWP, but that still amounts to millions of megacredits annually. Fusion plants aren't shipping far enough within a sector for shipping costs to be a factor, and the output from the high-tech industrial worlds should be sufficient to meet at least the needs of shipbuilding. I'm still left with either arbitrarily lowering the cost of the lower tech plants without adequate explanation or introducing these alternate cheap-but-fuel-hungry plants that sorta could maybe serve to bring in a few of the Book 2 ships.

Quote:
Originally Posted by Condottiere View Post
That's fifty kay starbux per tonne, default, before you start calculating in the other ship systems.
What's a starbux?
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Disclaimer
Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
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