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Old February 12th, 2005, 10:18 PM
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My question is this, if I were to take a crack at writing a Traveller adventure (or two, or three...) what are the fictional limits? Do I stick with hard science and technology as the Traveller system defines it, or can I write an adventure where the Travellers are swept to some real heady places? Things like "magic" mentioned in another thread, or a place like a "dinosaur" planet, or an alternate reality like Ming the Merciless'es realm from the 1980's Flash Gordon movie?

What are the limits?

Thanks much for any insight or guidelines.
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
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