Thread: Rules Only: Rails vs. Sandbox/Freeform
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Old July 20th, 2017, 09:00 AM
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coliver988 coliver988 is offline
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To paraphrase: no plan survives contact with the players (

I do a lot of world planning and building, mostly because it is fun, but also to present a lot of possible adventure/leisure/exploration situations. Sadly my two current players are much more passive, so for them, railroading is almost required.

As per the previous comments, you need to strike a balance between what you want and what the players want. If I ref a game again, I'll start with asking what sort of game they really want to play and then tailor the worlds in that direction. It all boils down to the player mix to me: I've had games in the past that had a couple of very active players that drive the entire game, to the last game where I have to almost lead them by the nose. I think the last game, if we had 1 more player who was more of an active leader, it would have been an entirely different game.

But at least we had fun, or at least I know I did
Mostly lurking about...CT is still my favorite with T5 as a neat tool box to plunder.

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