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Old March 28th, 2011, 05:46 PM
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I don't have the MGT rulebooks, but this is how I interpret it. (Take that for what it's worth, of course )

Any Starport of B or A class automatically has a highport if there are more than a few people on the planet. (In some cases, there may ONLY be a highport, but these tend to be very rare cases, I'd think).
Any C starport would have a highport only if the local population is at least 10million+, or if the planet has a lot of shipping (the world is predominantly agricultural or mining, and ships a lot of product off-planet, for instance.)

Also, planets with C+ starports which, in the referee's determination, are trying to limit offworlder contact with the local population (military rule, overbearing religious dictatorships, and the like), would tend to have one as well.

Hope this helps!
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