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Old July 23rd, 2013, 08:10 AM
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Quote:
Originally Posted by SpaceBadger View Post
2) What Do You Want to Do?
That sounds to me like y'all would be best served by working together as a Free Trader crew, although on something larger than a standard Type A (see post above). You could haul cargoes and passengers around, run into the occasional "package trade" situation, run missions for patrons, etc. Pretty wide open as to whatever you want to do - maybe even some trade pioneer exploration to some of those worlds that have lost touch w civilization.
Just one observation from past experience.
Free Trader crews spend a lot of Time and Skills dedicated to trade ... you have those darn mortgage payments just around the corner. I have done that and it is fun, but you might also want to conciser taking a radically different approach:

A 40 year old Far Trader, paid off, that serves as the vehicle to move the group from point A to point B. Perhaps an old retired smuggling ship or blockade runner. It has more than enough space for an eight man crew with enough extra room to carry a few passengers or a small cargo if that is needed as part of the adventure.

But the money to support the group comes from the adventures themselves. You are always running into somebody that knows one of the crew and needs something ... or some local government that has this problem that needs investigating ... or someone is making us an offer that we can't refuse ...

It removes the pressure of a mortgage payment and the NEED for 'accountants in space', justifies a ship that could never make ends meet as a commercial trader (J3, 3G?), and leaves the door open to a few Ex-Marine Sniper or Scientist type characters that are hard to justify on a merchant ship. This ship could be more of a mobile 'solution' in search of problems that need fixing. 'Mercenaries' for 'non-military' problems.

Ultimately, the ref needs to come up with the adventures ... I was just trying to think out of the box to open up more possibilities to the referee and the group.