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Old April 16th, 2019, 02:43 PM
whartung whartung is offline
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Quote:
Originally Posted by Flattened Sphere View Post
(4) spinal weapon potency adjusted. Instead of one roll to hit and penetrate and then umpteen rolls on the damage table if they do hit, they get umpteen attempts at a hit, and each hit that penetrates gets one roll. So instead of going turn after turn after turn and then landing a single crippling blow, they are doing steady work of degading the enemy.
I guess I just have to fundamentally disagree with this.

I don't consider a spinal weapon to be a big hose that's slowly ablating the target ship over time. It's not a shotgun using birdshot against a bear. It's using a slug against a duck. It's the 16" gun off the New Jersey hitting a Destroyer. You're the bug, I'm the hammer. You can skitter about as fast as you like, and I will continue to come down on you. Eventually, I will hit you.

Quote:
(8) Armour DOES reduce critical hits by oversize meson guns. The rationale is that these critical hits are the result of the additional shock of being shaken about by a massive blast (think depth charges and submarines), and armour is about improving the structural integrity of the ship. This logically would reduce the additional damage done by the shock of the blast, irrespective of whether the blast was inside or outside the ship.
A nuclear weapon is a fast expanding ball of nasty energy. A meson blast is a pre-expanded ball of nasty energy.

Most attacks are a ball (or lance, in the case of a laser) of energy that detonates with expanding force, crushing and tearing through things, but consuming energy as it goes. That's not what a meson attack is. A meson attack is the closest that Traveller has to a Star Trek transporter beaming down in to solid rock. One moment, there are no particles. The next they're all intermixed. It's a trillion tiny explosions within a sphere (a rather large sphere in large meson gun case).

As it says in Striker. "Everything within the radius is destroyed." If a ship is penetrated with a meson gun, the mesons are interacting with the armor, with the air, with the water, with the fuel, with the people, consoles, wires, pipes, tubes, fried chicken, potatoes and gravy. All of it, at the same time. The armor is on fire, the air is on fire, you are on fire, your skin, your hair, your heart, your brain, all of you.

Big Mesons crit more against smaller ships because the meson radius is bigger, thus destroying more of the ship in one gulp.

Since you're trying to make mesons less effective it's ok to let the screen let some slip through. I wouldn't want them near me at all, personally, which is why I'm content on the screens stopping them wholesale.
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