I have more fixes for High Guard than you can shake a stick at, you have arrived at a couple I have used for long time.
My principle dislike is the need for statistical resolution for battles - I much prefer the idea of only one roll to hit and one roll to penetrate per weapon system rather than for every single battery bearing.
A logarithmic scale, which is what HG'79 appeared to be aiming for, could be arrived at.
This would solve several issues, such as AV15 on a 25t fighter being equivalent to AV 15 on a BB.
There is a pseudo-log scale built into the size mods for ships, it is just a matter of finding a way to use them. I have been mulling it over for decades now...
-2 0-99t weapon factors 1-4, individual rolls are fun
-1 100-1,999t weapon factors 1-9, bays, can still roll for individual weapon systems
0 2,000-19,999t multiple batteries, bays, spinal, getting to the limit of actually rolling the dice.
+1 20,000-74.999t too many batteries for anything but statistical resolution
+2 75,000t+ even worse
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The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Last edited by mike wightman; April 17th, 2019 at 04:22 AM..
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