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Old July 22nd, 2013, 07:14 PM
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Quote:
Originally Posted by LiNeNoiSe
1. d) Really no preference, but the Spinward Marches has been done to death.

2. f) Again no preference, except I'm old school - tend to be somewhat shady if not outright criminal

3. b) or c) It's a game

4. again no preference.

In case anyone missed it in the blog notes, I really don't want to GM a hardcore criminal gang like pirates or assassins, or really any group that would get an "Evil" alignment in a fantasy game.

That doesn't exclude breaking the occasional law in a good cause, or even somewhat shady behavior as LiNeNoIse put it - and any Free Trader will tell you that smuggling isn't really a crime. Let's just not make criminal action the focus of the campaign, OK?

Edit: And of course if you are helping some rebel group against an evil government, that government would certainly call you criminals, but I wouldn't. Oh well, I'm sure you get the idea.
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