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Old April 6th, 2015, 05:42 PM
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Default Missiles

Missiles work just a little bit differently than beam weapons. First, they take one turn to reach their targets*, so you have to aim that where the target will be at the end of its move! This also means that the range when they hit isn't always the same as the range when the were fired, which can change their Accuracy and other factors. Second, you can use lasers and energy cannon to shoot down missiles on their way in ...

*There's an abstraction here--we don't try to figure exactly how long it would take the missiles to reach their targets. In theory, it could round down to hitting on the same turn, or it could take several turns. Since this is affected by the relative vectors of the firing and target ships, it's a lot of work. We decided use the semi-direct fire missile model from Squadron Strike for Traveller missiles simply because trying to fly hundreds of missile volleys around the map in 3D would make the game grind to a halt. Some concessions were made to sanity and fun.
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