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Old July 22nd, 2013, 10:33 PM
SpaceBadger SpaceBadger is offline
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Here is Dave's response to the Qs:

Quote:
Originally Posted by DaveChase

Quote:
Originally Posted by SpaceBadger
1) Physical Location and Historic Time Setting
a) Spinward Marches (after 5th Frontier War)
b) Reavers' Deep (either current or during Long Night)
c) unexplored new sector (non-OTU, but close)
d) other suggestions?
Does not matter to me.


2) What Do You Want to Do?

Again does not matter

Quote:
Originally Posted by SpaceBadger
3) What Level of Realism?
a) Level One: Gritty Realism (default Traveller)
b) Level Two: Light Cinematic (Firefly)
c) Level Three: Medium Cinematic (Burn Notice)
B or A

Quote:
Originally Posted by SpaceBadger
4) How Much GM Direction of Activity?
a) sandbox, w occasional patrons or rumors available
b) prepped adventures
c) plot-arc of connected adventures
a with maybe a bit of c


Only possible suggestion is if all the players are not wanting a story arc is maybe have one player who has a long term arc that takes the group through.

I often use a NPC for this like a ship's captain or patron, but a player who has a set goal that needs others to help them get the goal or one who likes taking friends/people along is cool too.

Nobles are fun for this, as they have some desire or noble errand that they need to do and do not want to do it alone or need help or both.

Dave Chase
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GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

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