Thread: Trade Goods
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Old May 20th, 2019, 04:43 AM
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I have come up with a quick way of checking to see if the prices for trade goods are reasonable, low, or high. As the price represents the cost of one metric ton of goods, then dividing by 1000 gives you the price per kilogram.

Animal products at 1.5 Credits per kilo looks a bit low.
Appliances at 12 Credits a kilo looks a tad hign.
Manufacturing Equipment at 750 Credits a kilo is way too high.
Precious Metals at 50 Credits a kilo looks quite low.
Agricultural Equipment at 150 Credits a kilo looks more than a bit high.
Grav Vehicles should be considered on a vehicle basic, not per ton.
Crystals and Gems at 20 Credits a kilo are way too low.
Personal Weapons and Armor at 30 Credits a kilo is definitely too low.

Military Equipment at 150 Credits a kilo is one of those catch-all areas that needs to be further worked on. That could mean anything from uniforms, tents, cots, and shoes to self-propelled artillery and tanks, to say nothing of aircraft.

As for the illegal drugs and stuff, I plan on dropping that, as I have no desire to encourage criminality on the part of the players, although that is going to happen anyway. I figure I will let them come up with it and do their own work.
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