Thread: Round 2. OOC!
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Old February 22nd, 2019, 06:50 PM
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Quote:
Originally Posted by Magnus von Thornwood View Post
That was in an alternate timeline.
Yeah, BUT... Frank is a PC in THIS TIMELINE. His character sheet says that he got a detached duty Scout ship as a mustering out benefit. Regardless of the name of the ship, where is it? Don't you think Frank would know?

[Added, in view of below:] Nevermind, we'll handle it IC. I'm just used to the GM deciding the starting situation, but I'll get with the other players and take it from there.

Quote:
Originally Posted by Magnus von Thornwood View Post
Maybe, players decide if they know each other at this point. Not impossible all things considered. The invite was more word of mouth from a very trusted source. You know...A Rumor. Just like real Travellers hear of Patrons looking for people.
So we didn't necessarily muster out on Bohen, we could have mustered out elsewhere and come to Bohen because of this rumor we heard? That makes it lot more sense. I can definitely work with that!

Quote:
Originally Posted by Magnus von Thornwood View Post
You'd think that, but rank hath its privileges.
What in Niflheim is that supposed to mean, in this context?
I asked a simple question about something my PC [and therefore I) would clearly know: how he arrived on planet, and where he left his ship. Based on your answer to whether or not the PCs know each other, I guess since you didn't answer the question, I get to just make up an answer that I like, within reason? OK, that's cool.
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GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

Playing ex-Ranger Frank Masuda in Magnus's Permatic Imperium T5 PbP
Playing Engineer Ank Buchannon in flykiller's Imperial Scout Rescue Service PbP


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