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Old February 4th, 2018, 06:53 PM
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Nathan Brazil Nathan Brazil is offline
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Feats and Special Abilities can be granted either as a benefit of rank or selection of Advanced Training during character generation. Mongoose had done this for some things in Judge Dredd and Strontium Dog books as a choice for "Special Training". Go pull up the d20 SRD's Feats and compare the Special Techniques in the various Judge Dredd and Strontium Dog books.

My conversion from d20 has the "Signature Abilities" of classes as a Rank benefits. So Bards get Bardic Knowledge as their Rank 0 Ability, Barbarians their Rage. Bardic Music could be a Special Training. Spellcasting definitely is.

Bardic Knowledge: A bard may make a special bardic knowledge check with a bonus equal to his Terms as a Bard + INT modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has Social Sciences (History) 2 or higher, he gains a +1 bonus on this check.)
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 7 or 12; this sort of knowledge is essentially random.

Difficulty Type of Knowledge
Average (+0) Common, known by at least a substantial minority drinking; common legends of the local population.
Very Difficult (-4) Uncommon but available, known by only a few people legends.
Formidable (-6) Obscure, known by few, hard to come by.
Heroic (-8) Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.

Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +3 bonus to Strength, a +3 bonus to Endurance, and a +1 for DM for morale checks, but opponents receive a +1 DM to hit him. If the Barbarian is damaged and loses Strength or Endurance, the increased points are removed first. While raging, a barbarian cannot make skill checks which normally allow DEX, INT, EDU or SOC DMs except for Athletics, attacks or intimidating opponents or any activity which requires more than a significant action to complete (such as aiming), nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use techniques known as long as they do not violate the above. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Endurance modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (see Cepheus Engine pg 97).
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Last edited by Nathan Brazil; February 4th, 2018 at 07:18 PM..
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