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Originally Posted by Saracenus
2) When resolving the above Pilot throw, you have Pilot-0 so you don't get hit with any mod penalties for not being "trained" but you get the mod bonus of your JOT when making the throw (JOT-1 = +1, JOT = +2, ect.). If you get more than a +1 mod per level of expertise with a different throw, then JOT gives you +2 per skill level, +3 per skill level, etc.
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Hmm, from my read of the CT JOT description, the first part makes sense. But the second seems to me at odds with the text (Starter Traveller, page 15):
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Jack of all trades can be considered to confer skill level-0 in every other skill (but never level-1).
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My read of that is that although you can avoid negative DMs (or attempt a task without the appropriate skill when required), you can never get a positive DM when using JOT. This does mean any skill level beyond -1 has no benefit.
Curious how others approach JOT in CT - is the skill level of JOT applied as a DM?