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Old December 24th, 2010, 03:07 AM
whartung whartung is offline
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Quote:
Originally Posted by Vargas View Post
Because combat is effectively over if you Jump?
Well, yea, of course, but seems like how long that process takes would be important if you're trying to keep the ship from jumping, eh? If it happens in one turn, fine. If it happens in more than one turn, then not so fine. What if you get a system restart in the middle of jump processing? Does the sequence pause or does it have to be restarted? If the latter, does the failed jump consume any fuel?

When things basically always go well, it's ok to handwave the details. But when it gets down to the nitty gritty and a race to the finish, details are kind of more important.
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