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Old May 22nd, 2019, 03:07 PM
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Default Creating a TL 5 Battleship using the CE VDS

I have wanted to play with the Cepheus Engine Vehicle Design System (VDS) for a while now. A recent topic reawakened that interest, so here goes my attempt to create a TL 5 Battleship modeled after the historic Iowa-class Battleships of WW2. I am not a fanatic about getting every detail exact, but I am curious how a ship in Game Terms compares to its Real World equivalent. It would just be nice to know "How close is close enough?" under the existing game mechanics. That will tell you whether it is worth the bother to differentiate between a German Battleship and an American Battleship or will the differences fall below the resolution of the game. This will also give me a chance to see how "designing a watercraft" works and for all of you to either correct me when I make a mistake, or learn from my mistakes ... I meant follow my example ... and create your own watercraft.

Since formatting on COTI is too darn hard, I will just start out with the list of components from the sample TL 9 Destroyer, then revise them for a TL 5 Battleship (Iowa) and calculate the spaces first. I will go back down the list and calculate price after the spaces work.

[I will keep updating this list as the topic progresses:]


TL 5 Battleship (Iowa)

Chassis
  • Base = + 144,000 spaces
  • Configuration = - 0 spaces [closed]
  • Iron Armor = - 14,400 spaces [armor 4]
Power Plant
  • Internal Combustion = - 18,432 spaces [x4 code W Ship Drives]
Propulsion
  • Screw Propeller = - 1,968 spaces [x4 code W Ship Drives]
  • Increased Agility = -0 spaces
Fuel
  • Hydrocarbon = - 6,048 spaces [336 hours@60kph]
Controls
  • Basic = - 1 space [Agility 0]
  • Autopilot = - 0 spaces [Ocean Ships-0]
Communications
  • Class III = - 0.02 spaces
Sensors
  • None = - 0 spaces [TL 5]
Computer
  • None = - 0 spaces [TL 5]
Accommodations
  • Control Cabin = - 2448 spaces [1xStandard & 132xExtended]
  • Standard Staterooms (x270) = - 12,960 spaces [270 Officers]
  • Military 2-bunk Barracks (x1215) = - 29,160 spaces [2430 Enlisted]
Additional Components
  • None = - 0 spaces
Armaments
  • Three 500 ton Barbettes [Primary Armament: 9 x 16" Guns (80x8D6 Personal Damage; 6D6 Starship Damage)]
  • Large Turrets (x3) = - 9 spaces
  • Artillery Gun-TL 4 (x720) = - 17,280 spaces [1020 weapon points taken]
  • Bonus gunners & loaders (x 237) = - 711 spaces
  • Ten 5 ton Barbettes [Secondary Armament: 20 x 5" Guns (8D6 Personal Damage)]
  • Large Turrets (x10) = - 30 spaces
  • Artillery Gun-TL 4 (x20) = - 480 spaces [20 weapon points taken]
  • Bonus gunners & loaders (x 30) = - 90 spaces
  • 20 Quad-40mm "Large Turret" Mounts [Anti-Air Armament]
  • Large Turrets (x20) = - 60 spaces
  • Rocket Artillery-TL 5 (x80) = - 1,200 spaces [100 weapon points taken]
  • 49 Singled-20mm "Large Turret" Mounts [Anti-Air Armament]
  • Large Turrets (x49) = - 147 spaces
  • Heavy Machine Gun-TL 5 (x49) = - 147 spaces [49 weapon points taken]
Ammunition (Thirty minutes [300 x 6 second combat rounds] worth of ammo for our Armaments)
  • Artillery Gun-TL 4 (x720) = - 8640 spaces [Main Armament: 7200 rounds/min]
  • Artillery Gun-TL 4 (x20) = - 240 spaces [Secondary Armament: 200 rounds/min]
  • Rocket Artillery-TL 5 (x80) = - 2400 spaces [40mm AA Armament: 2400 rounds/min]
  • Heavy Machine Gun-TL 5 (x49) = - 15 spaces [20mm AA Armament: 4900 rounds/min]
Cargo = -27,734 spaces


TL 5 Battleship (Iowa)

Chassis
  • Base = Cr 48,000,000
  • Configuration = Cr 0
  • Iron Armor = Cr 9,600,000
Power Plant
  • Internal Combustion = Cr 4,032,000
Propulsion
  • Screw Propeller = Cr 8,400,000
  • Increased Agility = Cr 24,000,000
Fuel
  • Hydrocarbon = Cr 5,019,840
Controls
  • Basic = Cr 0
  • Autopilot = Cr 2,000
Communications
  • Class III = Cr 2,000
Sensors
  • None = Cr 0
Computer
  • None = Cr 0
Accommodations
  • Control Cabin = Cr 680,000
  • Standard Staterooms (x270) = Cr 135,000,000
  • Military 2-bunk Barracks (x1215) = Cr 1,215,000
Additional Components
  • None = Cr 0
Armaments
  • Three 500 ton Barbettes [Primary Armament]
  • Large Turrets (x3) = Cr 288,000,000
  • Artillery Gun-TL 4 (x720) = Cr 115,200,000
  • Bonus gunners & loaders (x 237) = Cr 0
  • Ten 5 ton Barbettes [Secondary Armament]
  • Large Turrets (x10) = Cr 9,600,000
  • Artillery Gun-TL 4 (x20) = Cr 3,200,000
  • Bonus gunners & loaders (x 30) = Cr 0
  • 20 Quad-40mm "Large Turret" Mounts [Anti-Air Armament]
  • Large Turrets (x20) = Cr 21,160,000
  • Rocket Artillery-TL 5 (x80) = Cr 480,000
  • 49 Singled-20mm "Large Turret" Mounts [Anti-Air Armament]
  • Large Turrets (x49) = Cr 4,704,000
  • Heavy Machine Gun-TL 5 (x49) = Cr 441,000
Ammunition (Thirty minutes [300 x 6 second combat rounds] worth of ammo for our Armaments)
  • Artillery Gun-TL 4 (x720) = Cr 34,560,000 [Main Armament]
  • Artillery Gun-TL 4 (x20) = Cr 960,000 [Secondary Armament]
  • Rocket Artillery-TL 5 (x80) = Cr 12,000,000
  • Heavy Machine Gun-TL 5 (x49) = Cr 75,000

TOTAL COST = Cr 726,330,840

Last edited by atpollard; May 31st, 2019 at 06:26 PM.. Reason: Update Data
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