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Old September 5th, 2019, 10:20 AM
CaptRet CaptRet is offline
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And I also like that there are no longer separate skills for every kind of slugthrower (e.g. rifle, carbine, smg, etc.). Again, takes up too many skills to use effectively weapons that are very similar. The first attempt at improvement was the old "Combat Rifleman" cascade skill, but the current system (slugthrowers, energy weapons, and zero-g weapons) is simpler.
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