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Old August 15th, 2013, 06:10 PM
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Murdoc Murdoc is offline
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Small Starburst T5 Aerodynamics Rules

Hopefully not as boring as it may sound, these rules make things like Hull Configurations and atmospheric re-entry more realistic, without adding too much in the way of rules. Really, most of it is just adding options for the player/ref while getting rid of ridiculously unrealistic rules like how T5 treats re-entry. I've included explanations for all the changes so you can judge for yourself it they are worth it or not. As usual, comments and suggestions are welcome!
Attached Files
File Type: pdf T5 Aerodynamics.pdf (433.3 KB, 100 views)
tc+ tm++ !tn t4-- t5+ ?tp tg t20-- ru+ ge+ 3i jt au ls pi ?ta he kk-- hi++ as va dr++ so++ zh+ vi da+
My T5 House Rules; some fixes, mostly enhancements.
BladeMaker2 - Now a real T5 'Maker' for melee weapons from TL 0-20, with options, materials, sizes, etc.!
T5 Aerodynamics Rules - For ship hull configurations, realistic re-entry, etc.
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