Thread: GT Universe Only: Running a Spinward Marches campaign in GT
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Old July 13th, 2015, 02:49 AM
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Default Running a Spinward Marches campaign in GT

Hey all,

I was hoping for some suggestions for running a Spinward Marches campaign set in 1120 in the GURPS Traveller timeline. My players are a Solomani ex-belter who's inherited his father's battered Empress Marava-class Far Trader (it can only make Jump-2 every other jump until overhauled), a retired Imperial Navy CPO and SEH-winner who served in the Fifth Frontier War, a Vargr ex-corsair serving as ship's steward, and the ship's engineer (background TBD). I figure the Spinward Marches merchant campaign has to be one of the most commonly run ones out there, do any of you have some suggestions for adventures I can inflict on my guys?
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