Thread: Round 2. OOC!
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Old March 27th, 2019, 01:16 PM
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Default Stun Baton from another game

OK, I was just looking at stuff I had written up for another campaign over on Obsidian Portal 4 years ago, and found this Stun Baton. This was written for Mongoose Traveller, but of course could be translated, and seems just the thing a Ranger like Frank would carry. (Actually, I notice that I said in his character description that he always carries something non-lethal, so if we hadn't already gone through all this business about Hunter Joe's I'd argue that he should already have a good advanced TL stunner (neuro?), but I guess he had a brain cramp and left it up on the Clever.)

Anyway, for your viewing pleasure:

Stun Baton TL-8
baton club melee stun weapon
Combines functions of Club and Stunstick in pocket-sized weapon

Category: weapon (melee)

Description:
Unlike the standard TL-8 Stunstick, this baton telescopes for easier pocket storage, About 3cm in diameter (convenient for gripping in hand) a flick of the wrist telescopes its length from 10cm out to 50cm, High density inserts also enhance its mass (especially at the tip) to make it the equivalent of a Club for Melee fighting. In addition to the usual 2d6 Club damage, the Stun Baton provides a shock effect similar to the Stunstick, adding 2d6 Stun damage and requiring a roll against Endurance to avoid being stunned.

The Stun effect will also work with a sharp tap that does not cause any physical damage, although mere touching will not trigger it. The handle/grip is the only part insulated against the Stun effect, rendering such show-off habits as slapping the baton against one’s thigh or opposing hand ill-advised (although somewhat humorous for observers).

TL-8, mass 1kg, cost Cr 300
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