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Old February 7th, 2019, 12:52 AM
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Originally Posted by infojunky View Post
Yes, yes it is. Considering the number of vehicle you can fill full of hole before hitting something that will make it quit working as a vehicle. A good hit location chart is probably more effective simulation of fire on a vehicle than the armor/hit points model.

Note, I picked two fairly common weapons that are often underrated in the amount of damage they can do, though a 7.62 Machine Gun is nearly as effective as a 50 in that respects.

Another point is CE inherited the a complete lack of scale from from the SRD, and thus assigning things like hits and armor to vehicles via a strict design system is very problematic.
I have quite a few miniature war game rules sets to work from on that. Just about all of them have some form of hit location chart or die roll.

I also have quite a lot of operational effectiveness data that I can draw on as well. It would be interesting to put a B-25G/H into the game with the 75mm gun mounted, along with all of the .50s.
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