Thread: MGT Only: 600-ton frigate
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Old November 30th, 2015, 06:06 AM
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Quote:
Originally Posted by wbyrd View Post
A good idea of how that works is the coast guard...If you linger in an area too long, or are a frequent presence in an area outside of normal traffic patterns you get boarded.

My brother-in-law was a skipper on a work boat. We had an odd route that took us through areas frequented by drug smugglers. and other les than savory types. It also had us loitering.

There are standard compliance inspections, to make sure everyone's papers are in order. And in areas where smuggling is a problem they will board and inspect for contraband. But mostly, they pick ships that are operating outside the Norm.

If you are a fairly routine traveler, and not in a system where there is trouble, or you haven't been tagged for routine inspection..( figure that's an annual event) You wont see much of an inspection ship other than watching it sail by giving you a casual once over.
Small problem there - The USCG has (since 1920-something) had real-time communications with base on almost all cutters. So they CAN CHECK to see if you're a known/recurrent in the area, wanted elsewhere, etc.

Barring actual hard-schedule lines (which may be as low as 9 day cycles, or as high as 14 day cycles), nothing from out of system is known locally unless data was sent earlier. Which would likely go in the form of being along the mail route, anyway.

A lot should also depend upon the law level. If one treats the rules as procedural representations of the imposed setting...

Remembering the Reactions Table:
DieReaction
2Violent. Immediate attack.
3Hostile. Attack on 5+.
4Hostile. Attack on 8+.
5Hostile. May attack.
6Unreceptive.
7Non-committal.
8Interested.
9Intrigued.
10Responsive.
11Enthusiastic.
12Genuinely friendly.


And TTB has this on page 84:
Law level is also the general throw
to avoid harassment by police or other law enforcement agencies. For example,
on a world with law level 4, the throw to avoid arrest when encountering an
enforcement agent such as a customs official or policeman is 4+.
A more nuanced approach is on page 99 of TTB:
The referee should throw once per day for legal encounters (throw local law level or less to avoid an encounter).
If an encounter is called for, a local enforcer will stop the adventurers and require identification. The referee should roll for the enforcer's reaction as well, using adverse reactions as an indication of greater harassment, and positive reactions as a potential source of rumors, assistance, or patrons.
In which case, using CT 2E (TTB), each day there's 2d6≤LL chance of encounter with law. A Type T is the likely result.
This is vaguely likely to be in addition to the (expected) customs at docking/landing. And separate from the types T in space encounters. (who, when not pirate, might be private fast yachts, or off-to-maintenance system patrols, or even licensed privateers.

Note that Cops ALSO use the reactions table - but read "Attack" as "try to find and/or provoke a reason for arrest"; a 2 is likely "Arrest and plant evidence" if the players cannot modify/mollify them quickly... And ready willingness (as evidenced with Liaison) is likely to modify their reaction roll.
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