
June 9th, 2016, 06:23 PM
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Citizen: SOC-10
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Join Date: Nov 2015
Posts: 61
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Quote:
Originally Posted by aramis
I used to like GURPS. But then later authors (by later, in this context, post 1990) ignored the foundational aspect - in GURPS, SJ's design notes include that skills are 250 hours a point, and that setting books should warp the core system, not warp the settings to fit the system.
Further, I quit GURPS entirely when SJG caved to the munchkins and started making NPC's stupidly high attribute levels.
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...what does this have to do with the OP?
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