Quote:
Originally posted by Exile on High Street:
CT is the game format I learnt twenty five years ago and so the one I am most familiar and comfortable with.
Many of its rules are less than ideal, particularly in combat resolution -vehicles spring to mind.
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
|
think combat system is fine . its simple and does the job with a minimum of fuss . no skills development is the problem - and its easily overcome . thats the point all the rules you need are there - its simple enough to improvise the rest .