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Old April 9th, 2005, 11:47 PM
far-trader far-trader is offline
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Ah, it was my own house rule [img]smile.gif[/img]

I was just checking FF&S1 because it has the shapes and modifiers and surface area. However the way it did surface area didn't take the shape into account. Unless it was some errata I missed.

Surface area was strictly 100 times the material volume which was based on displacement. I added the material volume modifier from the configuration table, as well as for the streamlining (x1.0 for US, x1.1 for SL, x1.3 for AF). FF&S1 only modified the surface area for Airframes (to account for the lifting surface/wing area).

So, for what it's worth, using the FF&S MVM as a guide for the surface area of the configurations:

2.0 for Open Frame/Dispersed
1.3 for Needle
1.5 for Slab/Wedge
1.1 for Cylinder
1.2 for Box
1.0 for Sphere
1.2 for Disc/Flattened Sphere
1.4 for Close Structure

Except for the Open Frame/Dispersed hull form all the others are fractional and round down to 1 if you don't want to be fussy. And the Open Frame/Dispersed hull form while having more surface area may not be the most useful of surfaces, much of it pointing inside at your other hull structures [img]smile.gif[/img]
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