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Old November 5th, 2017, 12:18 PM
kilemall kilemall is offline
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In theory the whole MgT/CE paradigm of skilled 'character-animals' should make for more unique animal encounters, but the conflated tables are a real turnoff for reasons noted above.

Consider the very simple S1/S2/S3/S4 stat of the CT version- in most cases an animal that is faster is also going to have higher dexterity, simply to be able to avoid obstacles and coordinate speed for attack and escape. That doesn't cover say a sessile Filter with dextrous tentacles, but should suffice as a quick guideline.

Another use of the S# stat would be to use that as a measure of how much the animal needs to eat per day to maintain their higher metabolism enabling their speed.

Back of the envelope starting point, 5% of body weight x S#2.

So
S1 5%
S2 20%
S3 45%
S4 160%

Also means the faster animals are going to be spending their time eating, whether that's a LOT of plants, or other animals.

Perhaps I should try my hand at CE Animal Redux- the skill thing is worthy of development, just not the tables.
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Last edited by kilemall; November 5th, 2017 at 01:57 PM..
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