Thread: So, uh...
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Old September 1st, 2016, 08:03 PM
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Have the player tap the "Roll to hit" button on their app, and the ref gets not just the roll but whether it succeeded (and how well it succeeded).
sounds good, but it has to be set up first and I can see that bogging down real quick, because someone will have to specify player/weapon/opponent/distance/whateverElse before the roll can be applied. that's a lot of menu buttons to hit, especially for the referee who has to run all the opponents simultaneously.