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Old February 3rd, 2014, 03:31 PM
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Here he is complete and ready to go, with a name (Sergeant William Carson), personal history, and a few changes to skills from what I submitted last night. Please let me know if any changes are suggested or required.

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Sergeant William Henry Carson, British Army (Infantry, Hampshire Regiment)

Human Male, Age 29 (born 2 Feb 1857, Southhampton, Hampshire, England)

Stats: 4-5-3-5-2-2

Strength: 4
_ Fisticuffs: 3 +1 =4
_ Throwing: 2
_ Close Combat: +1 +1 =2
_ _ Pole-arm: 2 1
_ _ Edged: 1
_ _ Blunt: 1
_ Trimsman:

Agility: 5
_ Stealth: 4
_ Marksman:
_ _ Rifle/Shotgun: +2 +2 =4
_ _ Pistol: =2
_ _ Bow: =2
_ Crime:
_ Mechanics:
_ _ Machinist: +2 =2
_ _ Steam: =1
_ _ Electricity: =1

Endurance: 3
_ Wilderness Travel:
_ _ Foraging: +1 +1 =2
_ _ Mapping: 2 =2
_ _ Mountaineering: =1
_ Fieldcraft: +2 +1 =3
_ Swimming: 1
_ Tracking:

Intellect: 5
_ Observation: 4
_ Engineering:
_ _ Naval Architecture:
_ _ Structural:
_ _ Fortification:
_ _ Explosives: +1 =1 2
_ Science:
_ Gunnery: +3 =3 (MG/HRC) 3

Charisma: 2
_ Eloquence: 1
_ Theatrics:
_ Bargaining:
_ Linguistics:

Social Level: 2
_ Riding: 1
_ Piloting:
_ Leadership: +1 =1
_ Medicine:

Default skills from Stats: Fist 3, Throw 2, Stealth 4, WT(Forage) 2, Swim 1, Obsrv 4, Eloquence 1, Riding 1

Career Skills: British Army NCO (Infantry): CloseCbt 1, WT 1 (Forage), Mks 1 (Rifle), Leadership 1, Mks 1 (Rifle), Fieldcraft 2, Fieldcraft 1 (Afghan campaign) 4

General Skill Points (6): Gunner 3 (MG/HRC) (1.5 pt), Mechanics 2 (Machinist) (1 pt), Mks 2 (Rifle) (1 pt), CloseCbt 1 (1 pt), Fist 1 (1 pt), Engr 1 (Exp) (0.5 pt)

Derived Cascade Skills: Pistol 2, Bow 2, Steam 1, Elec 1,

Areas for Desired Improvement In-Game: Obsvn, CloseCbt, Explosives, Linguistics, Gunnery, Machinist

Description:

Sandy hair, blue eyes, fair skin, and freckles mark Bill Carson as a typical Hampshire boy. His slender build conceals hidden strength and quickness. After 10 years in military service, he is most comfortable in uniform. If in civilian clothes, it will be simple work clothes, unless more formality is required, in which case he will be uncomfortable in unfamiliar clothing.

He is quite shy unless he is conversing about something related to his profession or interests, or when he is in a command role as NCO over men assigned to him. His shyness masks a keen intellect and intense interest in things related to his profession.

Personal History:

William Henry Carson was born 2 Feb 1857 in Southhampton, Hampshire, England. His father owned a small bookshop and also did custom bookbindery and restorations. Bill had formal schooling only up to the age of 10, after which he educated himself during slack times working in the family bookshop. He especially loved history and geography and stories of the far reaches of the British Empire. As the third son in a family with five children, his prospects in the family business were poor, and accordingly he enlisted as a Private in the 37th Hampshire Infantry Regiment of the British Army at the age of 19 (1876).

Two years after signing up, Bill was sent off to Afghanistan with the rest of his regiment to fight in the Second Afghan War (1878-1880). Bill's fighting spirit in that war and ability to rally the men around him earned him a promotion to Corporal. In 1881 Bill's regiment was reorganized and merged with the 67th Hampshire Infantry to form the new Hampshire Regiment, with regimental headquarters and barracks at Winchester.

In 1885 the Hampshire Regiment was sent to fight in the Third Burma War. Near the end of the conflict, Bill's company was assigned to defend a temporary fortified camp, along with one of the regiment's four batteries of the new Hotchkiss Rotating Cannon. Attacked by a strong enemy force, the fort was on the verge of being overrun and actually had enemy irregulars inside the parade ground, when Bill took over one of the HRCs which was out of action due to crew casualties and used it to rout the enemy mob and send them running. Bill then rallied the troops on his portion of the camp wall and drove the rest of the enemy out of the camp and back into the jungle, demoralized and fleeing for their lives. Partially as a result of that exploit, Bill was promoted to Sergeant. Now back home in England again, the regiment is recruiting and training new men to replenish its losses, and Sergeant William Carson has been ordered on detached duty with an Ordinance Survey expedition to the planet Venus.

Equipment:

Dress uniform including red tunic with white facing
Helmet
Boots and leggings
Full field pack and harness
Lee-Metford .303 Bolt Action Rifle
Bayonet for rifle (scabbarded on belt)

Inside/Outside Field Pack (or carried on belt):
- two khaki uniforms (one tropical)
- 80 pounds in cash 5
- standard canteen
- two spare magazines for rifle (scavenged while on campaign in Burma)
- standard field load of rifle ammunition
- bedroll
- entrenching tool
- three days preserved field rations
- Holy Bible, KJV
- book of selected plays of Shakespeare
- book, "A Tale of Two Cities", Charles Dickens
Fn 1: Standard Close Combat skill for Infantry using rifle with bayonet

Fn 2: I reduced Bill's Explosives skill to 1. This let me use the extra 1/2 skill point to raise his Gunnery to 3, which seemed more appropriate for his assigned duty on this expedition. Also, reducing Explosives to 1 eliminated the default cascade of other Engineer skills, which I felt did not belong with this character.

Fn 3: As stated above, raised skill to 3. Choice of specialization depends on what guns he is assigned to use aboard ship; from McPerth's design, this appears to be a pair of 6-pdr HRCs.

Fn 4: Added 1 level of Fieldcraft per my understanding of notes on p.95 of Soldier's Companion that veterans of the 37th Infantry Regiment gain a bonus of 1 to Fieldcraft. If this is incorrect, then Bill's Fieldcraft level is only 2.

Fn 5: Bill's starting fortune; have not yet deducted for books carried in his pack or other gear to be bought in-game.

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__________________
--
GM Maxim #2: If the Players have any kind of Ship, deckplans are mandatory. Otherwise, the Players will wander around with vague and contradictory notions of where things are, and Chaos results.

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Last edited by SpaceBadger; February 3rd, 2014 at 06:06 PM.. Reason: fudging dates to match 1887 game start rather than 1889
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