Citizens of the Imperium

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-   -   The Hiring - Chatter (http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=31845)

aramis January 28th, 2014 05:47 PM

The Hiring - Chatter
 
Unless there's complaint otherwise, I'm going to fast forward to january and the actual "interviews"

Thanos January 28th, 2014 07:34 PM

Sounds like a plan.

McPerth January 29th, 2014 06:21 AM

Quote:

Originally Posted by Thanos (Post 465315)
Sounds like a plan.

Agreed

SpaceBadger February 2nd, 2014 05:22 PM

I still have some reservations about the meshing of our playstyles, but I would like another game to play in, and have plenty of time on my hands. I promise that I will do my best to play in accordance with the way you GM. Maybe I will learn something. :D

Did you say that there will be some contingent of soldiers accompanying this exploration group? I would be happy to create a young officer - or NCO if possible with only one career term (Soldier's Companion suggests all NCOs are older soldiers in second career term).

What would be something that would fit into the game at this point in time, when interviews are already/almost completed? (That is one reason I was thinking military man still in uniform; no interview necessary, just gets assigned to the job.)

McPerth February 3rd, 2014 12:13 AM

Quote:

Originally Posted by SpaceBadger (Post 465907)
I still have some reservations about the meshing of our playstyles, but I would like another game to play in, and have plenty of time on my hands. I promise that I will do my best to play in accordance with the way you GM. Maybe I will learn something. :D

If my vote counts, wellcome aboard

aramis February 3rd, 2014 12:40 AM

Gunner #1 is yours, SB. (Not that he has to be a qualified gunner, but that's the official position being filled). A 1 career NCO is likely to be a corporal, lance sergeant, or sergeant. Colour or Staff, unlikely, (but if the battalion was nearly eliminated...).

SSM,CSM,RSM all would be second career. As would any other warrant.

He can either be just mustered into the reserves, or still on active {IIRC, in the 1880's, you still couldn't actually get out of the Royal Army (or its subordinated services - Royal Cavalry, Royal Arty, Royal Engineers) except by retiring, deserting, being dishonorably discharged, or being disabled}.

rancke February 3rd, 2014 12:43 AM

Quote:

Originally Posted by aramis (Post 465933)
Gunner #1 is yours, SB.

Oh, bad luck! In my gaming circle it's never a good omen to be the first goner (Indeed, the first gunner is normally an NPC with a penchant for wearing red).


Hans

aramis February 3rd, 2014 12:54 AM

Quote:

Originally Posted by rancke (Post 465935)
Oh, bad luck! In my gaming circle it's never a good omen to be the first goner (Indeed, the first gunner is normally an NPC with a penchant for wearing red).


Hans

Hey, it also means he gets some poor schlub from the same Company to boss around! (There are two gunner positions.)

SpaceBadger February 3rd, 2014 01:06 AM

Quote:

Originally Posted by McPerth (Post 465929)
If my vote counts, wellcome aboard

Thanks, McBean... err, McPerth. :D

Quote:

Originally Posted by aramis (Post 465933)
Gunner #1 is yours, SB. (Not that he has to be a qualified gunner, but that's the official position being filled). A 1 career NCO is likely to be a corporal, lance sergeant, or sergeant. Colour or Staff, unlikely, (but if the battalion was nearly eliminated...).

SSM,CSM,RSM all would be second career. As would any other warrant.

Thanks, Wil. :)

First career junior NCO he shall be, then. I just don't think I can manage with only 2 general points for customizing. ;)

What Gunner skill should he have to operate ship's weapons? I've been following along mostly, but don't recall any specifics on that. He ought to at least be somewhat experienced with the appropriate weapon, or else why would he get the assignment?

Quote:

Originally Posted by aramis (Post 465933)
He can either be just mustered into the reserves, or still on active {IIRC, in the 1880's, you still couldn't actually get out of the Royal Army (or its subordinated services - Royal Cavalry, Royal Arty, Royal Engineers) except by retiring, deserting, being dishonorably discharged, or being disabled}.

I would just as soon he still be active duty, if that works with this mission.

Two more questions: 1) Would Royal Marines work better for this mission than Royal Army? 2) If so, would career just be same as Army? (Book mentions Royal Marines in center column on p.14, but have no career path for them.)

Quote:

Originally Posted by rancke (Post 465935)
Oh, bad luck! In my gaming circle it's never a good omen to be the first goner (Indeed, the first gunner is normally an NPC with a penchant for wearing red).

As a serving NCO in British Army, most regiments would have him wearing a red tunic, so I guess my guy's fate is to show how mean the monster is. :eek: I'd better have him carry a sharp knife to cut his way out from the inside. ;)

SpaceBadger February 3rd, 2014 01:13 AM

Sorry, one more question. I've made several Space: 1889 characters over the past couple weeks, but still have never played any of them yet.

What sort of skill levels should I be aiming for? Is a 3 or 4 reasonable for something the character is supposed to be good at doing, or does it need to be higher? I've found it somewhat difficult to make a well-rounded character with more than one skill at 5+; skills at 3 or 4 are much easier to allocate.


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