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Mercenary Ideas in Canon?
I'm building MTU and starting with a mercenary game in a couple months. Would prefer to do something like Spinward marches, Imperium, standard Canon at least until the game day starts. That way there's little to change in the back story and interested players can do whatever research they want and I don't have to worry much about writing up scads of detail.
What sorts of ideas does the Imperium have on mercenary groups? What ideas do you have to make the game more interesting for the players? Appreciate your thoughts on this. |
Mercenary groups are actually quite common in the 3I. Their services are used bu MegaCorperations as added security and sabotage actions against other MegaCorperate interests, or what have you.
On any number of worlds planetary governments (especially on gov code 7 worlds) use mercs for nearly any tickets you can imagine. Security, extraction, aniti- terrorism, putting down rebellions, as support in Gov vs Gov actions, even as front line troops when the mercs can bring a high tech advantage to the field. Mainly this is due to the 3Is hands off policy concerning planetary governments, and so long as what ever warfare they are involved in does not effect 3I interests (trade/the starport/the local 3I nobles land grant) and so long as they dont engage in black war tactics, the sky is the limit to what they can be involved in. |
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Very cool, thanks! |
The JTAS CD has several merc missions in the marches. Adventure 8 is essentially a Merc ticket.
DA5 Chamax Plague/Horde can be used as a pair of merc missions, too. There's an adaptation to a Striker-adjudication merc mission in JTAS. |
I have spent a few minutes reading the IG stuff and plotting the demise...err...glory of the adventurers. Fortunately for me only one player so far knows much of the OTU but I'll have enough curves to throw that he may be surprised.
I will probably get the CT CD for Striker and LBB Mercenary. While MgT isn't bad I'm going to need Striker for Morale and wound levels. The JTAS tickets are probably a good idea as well, funding allowing. |
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PS: The CT disk is worth every penny imo. |
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Striker II has some missions in it, but they're either TNE era or focused so I don't know if they'd be of much use without a bit of rework.
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CT Supp 6 has 16 tickets in the back and Ticket 3 is a counter to the one in Bk4 :devil:
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